﻿WEBVTT

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(bright musical flourish)

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(audience applauds)

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<v ->Today's computers are so amazing</v>

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that we fail to notice how terrible they really are.

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I'd like to talk to you today about this problem

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and how we can fix it with neuroscience.

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First, I'd like to take you back to a frosty night

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in Harlem in 2011 that had a profound impact on me.

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I was sitting in a dive bar outside of Columbia University

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where I had studied computer science and neuroscience,

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and I was having this great conversation

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with a fellow student about the power

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of holograms to one day replace computers.

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And just as we were getting to the best part

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of the conversation, of course, his phone lights up.

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And he pulls it towards himself, and he looks down,

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and he starts typing, and then he forces his eyeballs

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back up to mine, and he goes, keep going, I'm with you.

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But of course his eyes were glazed over,

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and the moment was dead.

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Meanwhile, across the bar, I noticed another student

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holding his phone, this time towards a group,

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and he was swiping through pictures on Instagram.

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And these kids were laughing hysterically.

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And that dichotomy between how crappy I was feeling

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and how happy they were feeling about the same technology

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really got me thinking.

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And the more I thought of it,

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the more I realized, it was clearly

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not the digital information that was the bad guy here.

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It was simply the display position

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that were separating me from my friend

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and that was binding those kids together.

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See, they were connected around something,

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just like our ancestors who evolved their social cognitions

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telling stories around the campfire.

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And that's exactly what tools should do.

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I think they should extend our bodies,

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and I think computers today are doing quite the opposite.

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Whether you're sending an email to your wife

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or you're composing a symphony or just consoling a friend,

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you're doing it in pretty much the same way.

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You're hunched over these rectangles,

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fumbling with buttons and menus and more rectangles.

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And I think this is the wrong way.

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I think we can start using a much more natural machine.

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We should use machines that bring

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our work back into the world.

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We should use machines that use the principles

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of neuroscience to extend our senses

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versus going against them.

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Now, it just so happens that I have such a machine here.

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It's called the Meta 2.

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Let's try it out.

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Now, in front of me right now, I can see the audience,

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and I can see my very hands,

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and in three, two, one,

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we're gonna see an immersive hologram appear,

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a very realistic hologram appear in front of me

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of our very glasses that I'm wearing on my head right now.

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And of course, this could be anything that we're shopping

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for or learning from, and I can use my hands

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to very nicely kind of move it around with fine control,

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and I think Iron Man would be proud.

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We're gonna come back to this in just a bit.

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(audience applauds)

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Now, if you're anything like me,

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your mind is already reeling with the possibilities,

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what we can do with this kind of technology,

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so let's look at a few.

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My mom is an architect, so naturally, the first thing

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I imagined was laying out a building in 3D space.

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Instead of having to use these 2D floor plans,

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she's actually touching graphics right now

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and selecting an interior decor.

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This was all shot through a GoPro through our very glasses,

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and this next use case is very personal to me.

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It's Professor Adam Gazzaley's Glass Brain Project,

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courtesy of UCSF, and as a neuroscience student,

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I would always fantasize about the ability

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to learn and memorize these complex brain structures

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with an actual machine where I could touch

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and play with the various brain structures.

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Now, what you're seeing is called augmented reality.

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But to me, it's part of a much more important story,

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a story of how we can begin to extend our bodies

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with digital devices instead of the other way around.

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Now, in the next few years,

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humanity's gonna go through a shift, I think.

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We're gonna start putting an entire layer

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of digital information on the real world.

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Just imagine for a moment what this could mean

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for storytellers, for painters,

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for brain surgeons, for interior decorators,

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and maybe for all of us here today.

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And what I think we need to do as a community

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is really try and make an effort to imagine

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how we can create this new reality in a way

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that extends the human experience instead of gamifying

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our reality or cluttering it with digital information.

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And that's what I'm very passionate about.

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Now, I wanna tell you a little secret.

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In about five years, this is not the smallest device.

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In about five years, these are all gonna look

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like strips of glass on our eyes that project holograms.

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And just like we don't care so much about which phone we buy

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in terms of the hardware, we buy it for the operating

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system, as a neuroscientist, I always dreamt

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of building the iOS of the mind, if you will.

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And it's very, very important that we get this right,

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because we might be living instead of these things

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for at least as long as we've lived

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with the Windows graphical user interface.

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And I don't know about you,

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but living instead of Windows scares me.

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(audience laughs)

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To isolate the single most intuitive interface

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out of infinity, we use neuroscience to drive

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our design guidelines instead of letting a bunch

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of designers fight it out in the boardroom.

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And the principal we all revolve around is what's called

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the neural path of least resistance.

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At every turn, we're connecting the iOS of the brain

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with our brain on, for the first time, our brain's terms.

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In other words, we're creating, we're trying to create

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a zero learning curve computer.

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We're building a system that you've always known how to use.

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And here are the first three design guidelines

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that we employ in this brand-new form of user experience.

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First and foremost, you are the operating system.

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Traditional file systems are complex and abstract,

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and they take your brain extra steps to decode them.

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We're going against the neural path of least resistance.

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Meanwhile, in augmented reality, you can of course

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place your holographic TED panel over here,

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and your holographic email on the other side of the desk,

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and your spatial memory evolved just fine

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to go ahead and retrieve them.

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You could put your holographic Tesla that you're

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shopping for or whatever model my legal team told me

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to put in right before the show.

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Perfect.

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And your brain knows exactly how to get it back.

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The second interface guideline we call touch to see.

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What do babies do when they see something

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that grabs their interest?

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They try and reach out and touch it.

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And that's exactly how

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the natural machine should work as well.

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Turns out the visual system gets a fundamental boost

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from a sense we call proprioception.

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That's the sense of our body parts in space.

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So, by touching our work directly,

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we're not only gonna control it better;

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we're also going to understand it much more deeply,

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hence touch to see.

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But it's not enough to experience things ourselves.

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We're inherently these social primates,

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and this leads me to our third guideline,

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the holographic campfire from our first story.

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Our mirror neurons subsystems suggest that we can

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connect with each other and with our work much better

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if we can see each other faces and hands in 3D.

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So if you look at the video behind me,

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you can see two Meta users playing around

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with the same hologram, making eye contact,

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connected around this thing instead of being distracted

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by external devices.

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Let's go ahead and try this again

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with neuroscience in mind.

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So, again, our favorite interface, the iOS of the mind.

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I'm going to now take a step further and go ahead and grab

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this pair of glasses and leave it right here by the desk.

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I'm now with you.

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I'm in the moment.

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We're connecting.

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My spatial memory kicks in, and I can go ahead and grab it

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and bring it right back here, reminding me

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that I am the operating system.

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And now my proprioception is working,

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and I can go ahead and explode these glasses

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into a thousand parts and touch the very sensor

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that is currently scanning my hand.

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But it's not enough to see things alone.

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So in a second, my co-founder Ray is gonna make a 3D call.

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Ray?

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(telephone rings)

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Hey, Ray, how's it going, guys?

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I can see this guy in front of me in full 3D,

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and he's photorealistic.

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(audience applauds)

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Thank you.

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My mirror neuron subsystem suggests

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that this is gonna replace phones in not too long.

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Ray, how's it going?

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<v ->Great.</v>

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We're live today.

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(audience applauds)

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<v ->Ray, give the crowd a gift of the holographic brain</v>

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we saw from the video earlier.

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Guys, this is not only gonna change phones.

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It's also gonna change the way we collaborate.

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Thank you so much.

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Thanks, Ray.

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<v ->You're welcome.</v>

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(audience applauds)

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So, folks, this is the message that I discovered

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in that bar in 2011.

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The future of computers is not locked inside

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one of these screens.

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It's right here, inside of us.

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(audience applauds)

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So if there's one idea that I could leave you

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with here today, it's that the natural machine

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is not some figment of the future.

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It's right here in 2016,

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which is why all hundred of us at Meta

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including the administrative staff, the executives,

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the designers, the engineers, before TED 2017,

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we're all gonna be throwing away our external monitors

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and replacing them with a truly and profoundly

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more natural machine.

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Thank you very much.

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(audience applauds)

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Thank you.

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Appreciate it.

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Thanks.

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Thanks, guys.

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Wow, thank you.

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<v ->So help me out on one thing,</v>

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'cause there've been a few augmented reality

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demos shown over the last year or so out there.

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And there's sometimes a debate among technologists

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about, are we really seeing the real thing on screen?

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There's this issue of field of view that somehow,

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the technology is showing a broader view

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than you would actually see wearing the glasses.

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Were we seeing the real deal there?

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<v ->Absolutely the real deal.</v>

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Not only that, we took extra measures

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to shoot it with a GoPro through the actual lens

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in the various videos that you've seen here.

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We wanna try and simulate the experience for the world

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that we're actually seeing through the glasses,

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not making any, cutting any corners.

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<v ->Thank you so much for sharing.</v>

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<v ->Thanks so much, man.</v>

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I appreciate that.

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(audience applauds)

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(bright musical flourish)

